solutionlesno.blogg.se

Return to castle wolfenstein resolution
Return to castle wolfenstein resolution













return to castle wolfenstein resolution

  • Extract the latest release zip into a location where you would like to have your installation going forward (For example: c:\Games\iortcw\ in Windows or /home/joe/Games/iortcw/ in Linux).
  • As of this writing, the latest version of the iortcw release file is v1.51c.
  • Download the latest release file for your operating system, as well as patch-data-141.zip.
  • Browse to the iortcw project release folder.
  • If you have not already done so, install Return to Castle Wolfenstein and remember the target installation directory.
  • The original id software readme that accompanied the RTCW source release is named README.txt and is contained within the source tree of both MP and SP games. The map editor and associated compiling tools are not included.
  • Multiuser support on Windows systems (user specific game data.
  • HTTP/FTP download redirection (using cURL).
  • Support for various esoteric operating systems.
  • MinGW compilation support on Windows and cross compilation support on Linux.
  • VoIP support, both in-game and external support through Mumble.
  • OpenAL sound API support (multiple speaker support and better sound.
  • Some of the major features currently implemented are: Pages Per Frame - How many texture pages can be loaded onto the scene in a frame, so when you're standing in a large, outdoor area with many varying texture types you want a high PPF so you can load in all the pages and grab all the high resolution texture data, if you have a low PPF then it's going to combine pages into lower resolution collections so it can draw all the out-door detail.The intent of this project is to provide a baseline RTCW which may be used VT Compress - The engine does compression of textures (Using a JPEG style compressor) literally to take up less space in the cache, when enabled you could get more high resolution textures on large surfaces but the quality of the textures themselves would be poor, when disabled you need a high cache size to load in the full texture uncompressed. VT Cache Size - Virtual Texture cache size, how many bytes of memory you want to allocate on the GPU for the system to stream textures into, if this is low and you have a high max PPF then you'll get low quality textures when you're viewing a high number of large textures.

    return to castle wolfenstein resolution

    The engine does textures in a strange way you probably have some things set incorrectly















    Return to castle wolfenstein resolution